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Archive for the ‘Game Design’ Category

A Closed World Review

October 25, 2013 Leave a comment

loadgame_aclosedworldHave you ever been so frustrated, so fed up with where you are, that you just want to throw it all away and run off to somewhere new? In A Closed World you play as a young person who has decided to do exactly that. This console RPG-like game puts you in the shoes of a young resident of a village just outside a forest that everyone says is a place of no return. Supposedly home to hungering demons and a beast that would destroy the village, the forest is forbidden and nobody knows what’s on the other side. However, our hero’s beloved — tired of the oppressive attitude of the villagers — decided to go there, as anywhere would be better than home. Now it’s your turn to follow after. Are you willing to risk everything to find out what’s on the other side?

– Gambit Lab

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The Spire – Game Dev Diary 2

April 12, 2013 Leave a comment

Figured almost a month has gone by and I’ve had the chance to work on this project a bit in between class work and job hunting, so here we go.

theSpire_2013_04_10

I’ve actually made a decent amount of progress, both in visuals and mechanics.

  • Added Chomper (big guy)
  • Special destruction effects (wood splinters, bloods)
  • Added two weapons (wooden sword, whip)
  • Added pickups (potion)

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Unity freezing on model import – Solution

April 11, 2013 1 comment

One issue I’ve run into recently working with Unity3D 3.5 is when it gets bogged down during the importing asset stage when updating with new assets.  Sometimes the lag is so bad that it will sit there for hours and show little to no progress.  If you find Unity locking up when trying to import, the problem might be Maya trying to do… something.

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The Spire – Game Dev Diary 1

March 19, 2013 Leave a comment

Not too long ago I decided to start a personal game project for two reasons.  1) To work on my own thing for a while (and thus maintain sanity) and 2) Make a fun little prototype of a game.  It may be that I haven’t paid much attention to the indie scene as much, but it always seemed odd to me that one of my favorite games, Castlevania: Symphony of the Night, only existed within its own series.  The Metroid-vania style of gameplay where it’s predominately platforming with melee as the main form of combat.  There’s also a large emphasis on RPG elements like equipment customization and levels along with an expansive environment to explore.  The game is often said to be one of the best in the series but there are few games out there that try the same thing outside of the Castlevania franchise.

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Dragon Age 2 Review

February 25, 2012 1 comment

A Successful Tragedy

 

While critics and fans of the original Dragon Age: Origins voiced many negative feelings about the sequel, I feel that the some of it is unjustified (some are still pretty legit though).  I’ll point out some of the overall themes, but for the most part this will be a spoiler free review.

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Unity Light Flicker

October 22, 2011 Leave a comment

Another script I put together for a spooky game to add some flickering lights.  Just add it to the light you want to flicker.  My script was inspired by the discussion here: http://forum.unity3d.com/threads/4988-Flickering-Light

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Unity Random Ambiance

October 22, 2011 Leave a comment

Adding ambient sound effects to your Unity level.

I originally put this together to help create a spooky atmosphere by cycling an array of audioclips randomly.  You can declare the audioclips in the code, but I found it’s easiest method is to add to the array using Unity’s interface.

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